Research
Interactive Design
In design, human–computer interaction, and software development, interaction design, often abbreviated IxD, is "about shaping digital things for people’s use", alternately defined as "the practice of designing interactive digital products, environments, systems, and services.Like many other design fields interaction design also has an interest in form but its main focus is on behavior. What clearly marks interaction design as a design field as opposed to a science or engineering field is that it is synthesis and imagining things as they might be, more so than focusing on how things are.
Interaction design is heavily focused on satisfying the needs and desires of the people who will use the product. Where other disciplines like software engineering have a heavy focus on designing for technical stakeholders of a project. [1]
Brief history of interactive design
The term interaction design was first coined by Bill Moggridge and Bill Verplank in the mid-1980s. It would be another 10 years before other designers rediscovered the term and started using it. To Verplank, it was an adaptation of the computer science term user interface design to the industrial design profession[2].
Why interactive design?
As products and experiences become more complicated or gain new capabilities, designers face new challenges in helping users use them effectively. Often, new technologies are complex to their intended users. Interaction design aims to minimize the learning curve and increase the accuracy and efficiency of task completion, without diminishing the value of a product's useful functionality. The objective is to lead to less frustration, higher productivity, and higher satisfaction for users. Interaction design attempts to improve the usability and experience of the object or system, by first researching and understanding certain users' needs and then designing to meet and exceed these needs.[3]
The interactive water board
I think that this form of 'interaction is a very clever way of allowing people to play around and interact with the design so the audience doesn't just stay there passively.
‘The Waterboard’, a wall of water was developed by designer Mike Burton Is is in interactive whiteboard that allows users to manipulate the flow of water. The fun part is that the water can be manipulated by drawing lines that form objects or by use of actual physical objects such as humans
Mike Burton somehow achieved to define what the water does in reality into formulas. When a bowl is drawn the water will keep flowing in the bowl and the water level rises. When the bowl is full the water will flow over the edge and continue its new course. In that way all different paths can be made as long as it goes downward.
Another interesting detail is that the water responds to the time it is not flowing. After a certain period the water will develop into a greenish goo with little flies circling above the water.[4]
In design, human–computer interaction, and software development, interaction design, often abbreviated IxD, is "about shaping digital things for people’s use", alternately defined as "the practice of designing interactive digital products, environments, systems, and services.Like many other design fields interaction design also has an interest in form but its main focus is on behavior. What clearly marks interaction design as a design field as opposed to a science or engineering field is that it is synthesis and imagining things as they might be, more so than focusing on how things are.
Interaction design is heavily focused on satisfying the needs and desires of the people who will use the product. Where other disciplines like software engineering have a heavy focus on designing for technical stakeholders of a project. [1]
Brief history of interactive design
The term interaction design was first coined by Bill Moggridge and Bill Verplank in the mid-1980s. It would be another 10 years before other designers rediscovered the term and started using it. To Verplank, it was an adaptation of the computer science term user interface design to the industrial design profession[2].
Why interactive design?
As products and experiences become more complicated or gain new capabilities, designers face new challenges in helping users use them effectively. Often, new technologies are complex to their intended users. Interaction design aims to minimize the learning curve and increase the accuracy and efficiency of task completion, without diminishing the value of a product's useful functionality. The objective is to lead to less frustration, higher productivity, and higher satisfaction for users. Interaction design attempts to improve the usability and experience of the object or system, by first researching and understanding certain users' needs and then designing to meet and exceed these needs.[3]
The interactive water board
I think that this form of 'interaction is a very clever way of allowing people to play around and interact with the design so the audience doesn't just stay there passively.
‘The Waterboard’, a wall of water was developed by designer Mike Burton Is is in interactive whiteboard that allows users to manipulate the flow of water. The fun part is that the water can be manipulated by drawing lines that form objects or by use of actual physical objects such as humans
Mike Burton somehow achieved to define what the water does in reality into formulas. When a bowl is drawn the water will keep flowing in the bowl and the water level rises. When the bowl is full the water will flow over the edge and continue its new course. In that way all different paths can be made as long as it goes downward.
Another interesting detail is that the water responds to the time it is not flowing. After a certain period the water will develop into a greenish goo with little flies circling above the water.[4]
What is stop motion animation?
In animation stop motion animation is a cinematic process, or technique used to makes static objects appear as if they were moving. This technique is commonly used in claymation and puppet-based animation. The objects are brought to life by breaking up the figure's motion into increments and filming one frame of film per increment.[5]
Stop motion animation is one of the hottest areas of film-making today. It is considered as art through which one can spring life in inanimate things and do the unnatural. It works by shooting a single frame of an object, then moving the object slightly, and then shooting another frame. When the film runs continuously in a film projector, or other video playback system, the illusion of fluid motion is created and the objects appear to move by themselves. This is similar to the animation of cartoons, but using real objects instead of drawings.[6]
Brief History
Stop motion animation has a long history in film. It was often used to show objects moving as if by magic. The first instance of the stop motion technique can be credited to Albert E. Smith and J. Stuart Blackton for The Humpty Dumpty Circus (1897), in which a toy circus of acrobats and animals comes to life.[7]
In animation stop motion animation is a cinematic process, or technique used to makes static objects appear as if they were moving. This technique is commonly used in claymation and puppet-based animation. The objects are brought to life by breaking up the figure's motion into increments and filming one frame of film per increment.[5]
Stop motion animation is one of the hottest areas of film-making today. It is considered as art through which one can spring life in inanimate things and do the unnatural. It works by shooting a single frame of an object, then moving the object slightly, and then shooting another frame. When the film runs continuously in a film projector, or other video playback system, the illusion of fluid motion is created and the objects appear to move by themselves. This is similar to the animation of cartoons, but using real objects instead of drawings.[6]
Brief History
Stop motion animation has a long history in film. It was often used to show objects moving as if by magic. The first instance of the stop motion technique can be credited to Albert E. Smith and J. Stuart Blackton for The Humpty Dumpty Circus (1897), in which a toy circus of acrobats and animals comes to life.[7]
Examples of stop motion
References
[1].http://en.wikipedia.org/wiki/Interaction_design
[2].http://en.wikipedia.org/wiki/Interaction_design
[3].http://wiki.answers.com/Q/What_is_interactive_design
[4].http://www.interactiondesignblog.com/2008/07/interactive-water/
[5].http://en.wikipedia.org/wiki/Stop_motion
[6.]http://www.smashingmagazine.com/2008/12/31/50-incredible-stop-motion-videos/
[7].http://www.interactiondesignblog.com/2008/07/interactive-water/
[1].http://en.wikipedia.org/wiki/Interaction_design
[2].http://en.wikipedia.org/wiki/Interaction_design
[3].http://wiki.answers.com/Q/What_is_interactive_design
[4].http://www.interactiondesignblog.com/2008/07/interactive-water/
[5].http://en.wikipedia.org/wiki/Stop_motion
[6.]http://www.smashingmagazine.com/2008/12/31/50-incredible-stop-motion-videos/
[7].http://www.interactiondesignblog.com/2008/07/interactive-water/